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Super Smash Bros. Movesets - Young Zelda

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[Super Smash Bros.] - Young Zelda

Name: Young Zelda
Gender: Female
Alignment: Hero
Origin: Legend of Zelda: Ocarina of Time (N64)
Weight: Lightweight
Run Speed: 2.6/5

First Jump:
- Young Zelda crouches and leaps upwards into the air, arms extended backwards and eyes casted upwards towards the heavens
Second Jump:
- Young Zelda spins in a circle with her arms whirling around her and her eyes shut, a peaceful look settling across her face
Running Animation:
- Young Zelda sprints forward, eyes wide with fright and attempting to run as far away as possible. Occasionally, she will cast a glance behind her or appear to stumble (although this does not actually affect her-- it's just a visual effect.)
Idle Animation:
- Young Zelda stands with her arms clasped together in front of her lower stomach, gazing ahead with a look of fierce determination. Occasionally, she will brush off her dress or adjust her headband before resuming her battle stance.
Intro:
- Young Zelda appears, encased in her pillar of ice (similar to the one in Nayru's Reflection), before it shatters, releasing her.

A: Candlelight
- Young Zelda steps backwards and places her hands by her hip, generating a ball of light. Thrusting forward, she releases the ball of light with a flourish of her hands. The ball of light drifts slowly forward, draining power from any enemy it touches.
AA: Guiding Light
- Young Zelda spins and creates two spears of light that dart forwards in a diagonal "X" pattern. If hit by the first portion of the attack, the enemy will be stunned until hit by the second portion of the attack.
AAA: Starlight Navigation
- Young Zelda raises her finger up into the air, releasing a large sphere of light that, after a period of starting lag, is fired extremely fast and explodes upon contact with the environment or an enemy. If it comes in contact with the former ball of light, they will combine before exploding in a larger burst of blinding light.
F+A: Wavering Flames
- Young Zelda swipes forward horizontally with her hand, releasing a wave of flames from her hand. The flame wave travels a short distance, knocking enemies backwards and burning them, before dispersing into embers.
D+A: Ignition Burst
- As Young Zelda is kneeling, she touches her finger to the ground directly in front of her, creating a burst of flames. Occasionally, the flame burst will be larger than normal, causing a higher amount of damage and knockback. If her finger comes in direct contact with an enemy, the explosion will be much larger and have a similar effect to being hit with a Bob-omb.
U+A: Spark Touch
- Young Zelda slowly lifts her finger to the sky, releasing a miniature field of magic around the tip of her finger. If any enemy comes in contact with this magical field, a bolt of lightning will strike them from the sky, similar to Pikachu's Thunder.
Dash Attack: Transparency
- Young Zelda will turn transparent for a moment, sidestepping forwards, before becoming visible once more. Upon becoming visible again, she snaps her fingers behind her, creating a burst of flames similar to Ignition Burst.

F-Smash: Light Arrows
- Young Zelda retrieves her bow and readies to fire a trio of Light Arrows. Upon releasing the button, the arrows travel in a three-way diagonal, with one arrow arcing upwards, one being shot straight forwards and the third being fired at a downwards angle. The arrows will leave a small trail of light behind them as they travel and (if fully charged) explode, causing moderate knockback, upon impact.
D-Smash: Magic Spin Attack
- Young Zelda charges elemental energy into her palm before spinning repeatedly in a circle. The effect varies, depending on the element used (determined by the element of her last attack). Fire releases a wave of flames horizontally surrounding Young Zelda; Ice encases her in a pillar of ice after spinning once and quickly shatters; Wind creates a miniature tornado surrounding Zelda; and Thunder calls multiple lightning bolts to strike the vortex from overhead.
U-Smash: Magic Arrows
- Young Zelda retrieves her bow and readies to fire two arrows-- a Fire Arrow and an Ice Arrow. The two travel directly upwards, before eventually drifting downwards at opposite arcs. If hit by a Fire Arrow, the enemy will be burnt and if hit by an Ice Arrow, the opponent will be frozen temporarily.

Air A: Frozen Spirit
- Young Zelda clutches her hands together in front of her chest and encases her body in a block of ice before quickly shattering it, releasing multiple ice shards to shoot out from around her body.
Air F+A: Lightning Rod
- Young Zelda stretches both arms out on both sides of her body, calling a thin bolt of lightning to strike both. This attack can break shields if used near the ground, and is the same when used forwards and backwards.
Air D+A: Burning Soul
- Young Zelda creates a ball of fire in her palm before firing it directly beneath her, exploding upon contact with the ground or an opponent. The attack causes minor damage but moderate knockback.
Air U+A: Drifting Heart
- Winds begin to drift up from below Young Zelda before swirling around her, in a manner similar to Zelda's Farore's Wind. The wind carries her upwards slightly before disappearing.

Grab Method: Guiding Wind
- Young Zelda points her finger directly in front of her, summoning a gust of wind to draw opponents towards her and uses the wind to hold them in place.
Grab Attack: Stop Spark
- Young Zelda sends a jolt of electricity through their bodies, interrupting their blood flow momentarily.
F-Throw: Gale Force
- Young Zelda stretches her arms fully forward and creates a powerful gust of wind that blows the opponent a great distance backwards, without causing damage.
D-Throw: Judgment
- Young Zelda slams the opponent into the ground below her and then summons a trio of light spears to impale the opponent. After this, the opponent is stunned temporarily.
B-Throw: Blaze
- The wind tosses the opponent behind Zelda before she blasts them with a ball of fire, sending them flying backwards.
U-Throw: Trinity Arrow
- The wind carries the opponent upwards as Zelda fires three magical arrows rapid fire-- a Fire Arrow, followed by an Ice Arrow and ending with a Light Arrow.

B: Nayru's Reflection
- Young Zelda encases herself in a purple block of ice that deflects all projectiles and temporarily makes her impervious to all physical damage. Upon being struck by a weapon, powerful item or the button is released, the ice will shatter and cause ice shares to slightly damage surrounding enemies and push them away.

D+B: Zelda's Lullaby
- Young Zelda pulls out the Ocarina of Time and begins playing Zelda's Lullaby, creating a field of music around her. Similar to Jigglypuff's Sing, any opponent caught within the field will be put to sleep temporarily.

F+B: Din's Thunder
- Zelda raises her palm to the sky, gathering magical energy before stepping backwards and pointing her finger outwards. Once the button is released, several bolts of lightning fall in a straight line in front of Young Zelda. The longer the attack is charged, the more lightning bolts are created. The lightning bolts can also break an opponent's shield.

U+B: Farore's Fairy
- A fairy, presumably Navi, comes to Young Zelda's aid and begins flying around her in a circle. The fairy dust causes Young Zelda to be able to fly around temporarily. While possessing a good balance of vertical and horizontal recovery, the move is somewhat awkward and difficult to control.

Final Smash: Song of Time
- Young Zelda brings out the Ocarina of Time and begins playing the Song of Time, stopping all enemies in their tracks and causing them to remain frozen for the duration of the Final Smash. Young Zelda also receives a slight speed boost.

Taunt 1: Ocarina Practice
- Young Zelda plays a sample of a random Ocarina song from Ocarina of Time (ie. Song of Storms, Epona's Song, etc.)
Taunt 2: Prophetic Vision
- Young Zelda clutches her hands in front of her chest, deep in prayer. Suddenly, the Triforce symbol on her headband pulses and she gasps and opens her eyes, as if foreseeing a dark future.
Taunt 3: First Meeting
- Young Zelda spins around and gasps, covering her mouth with her hand, imitating the first time you meet Zelda in Ocarina of Time.

Main Colors: Pink and white dress
Alt Colors 1: Scarlet and white dress
Alt Colors 2: Navy and light blue dress
Alt Colors 3: Brown and green dress
Alt Colors 4: Purple and pink dress (Older Zelda)
Alt Colors 5: Black and white dress (Dark Young Zelda)

Kirby Hat:
- Kirby dons Young Zelda's headband and the ability to use Nayru's Reflection.

Victory 1:
- A fairy circles around Young Zelda, showering her in pixie dust, before she giggles and smiles at the camera
Victory 2:
- Begins playing the Ocarina and performs a small dance before glancing off into the distance, as if she heard a far-off voice
Victory 3:
- Young Zelda spins in a circle with her right arm held across her chest in a thumbs-up pose (without actually giving a thumbs-up). Suddenly, the Triforce symbol pulses and she winks and giggles.
The next newcomer for Super Smash Bros. 4 -- it's Young Link's companion, Young Zelda, from Ocarina of Time!!

Seeing as how she's in the game for a whopping two minutes, it certainly wasn't easy making a moveset for her. I basically utilized the same gimmick as Zelda -- an all-magic moveset. However, I mainly used Fire and Light as her main elements, as opposed to Zelda's Thunder.

I took a lot of magic from Zelda II : Link's Awakening and combined that with a few spells already in Zelda's moveset, used the Ocarina, Zelda associated items, etc. and I got myself a moveset!

Tried to make the names sound all oracle-ish and holy-- not sure how well that worked :/ oh well

Comments, suggestions and critiques are all welcome!
© 2011 - 2024 follyoftheforbidden
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